The effect of educational game activities applied on the academic achievement of secondary students in science education

Ismail Kiliç and Özkan Gürbüz

African Educational Research Journal
Published: July 14 2022
Volume 242-249
DOI: https://doi.org/10.30918/AERJ.103.22.038

Abstract

The research aims to examine the effect of educational game activities on academic achievement in secondary school 5th-grade science lessons. The study group of the research consists of 71 5th-grade students studying at a public school in Turkiye in the 2017-2018 academic year. In the research, the pre-test and post-test comparative design group, which is one of the quantitative research methods, was used to achieve the research objectives. A random sampling technique was used to determine these two groups. In the experimental group (EG), the lessons were enriched with educational game activities (EGA). The control group (CG) taught the courses based on the current science teaching program (CSTP). An academic achievement test (AAT) has been prepared for the unit goals of the 5th-grade science course "Spreading of Light". AAT was applied to the groups before and after the experiment ındepended samples t-test and Whitney u-test were used in the analysis of the data. The data showed that the EGA used in the science course has a positive effect on academic achievement.

Keywords: Academic achievement, educational game activities, science education, secondary school.

Full Text PDF






This article is published under the terms of the Creative Commons Attribution License 4.0